"These times require
unprecedented compassion and creativity," was the instruction -- plea,
really -- to us in the public peace process in
1997 by a high ranking U.S. Department of State diplomat to the
Israeli-Palestinian negotiations.
Aimed at our youth, there is a windfall of many competitions
and initiatives to tap on a grand scale the imaginations of citizens to
discover video and online game technology to invent a world beyond war.
This is a place where the government and public
peace processes meet to listen to everyone -- to discover a higher social
intelligence of which neither alone is capable.
Read
below the calls to Cultural Creatives coming from
diverse centers of creativity -- the
Edward Castronova, a professor at the
This is not unlike the thrust of OneVoice -- http://www.silentnolonger.com/ -- in
Read below, and feel ourselves ascending together
out, out, out of the box of old-thinking toward new ideas, tools, approaches,
images, words.
Creating together.
Making democracy and peacemaking fun
and new.
Published in The Washington
Post -- Sunday, 16 October 2005
http://www.washingtonpost.com/wp-dyn/content/article/2005/10/15/AR2005101500218.html
Video Game World
Gives Peace a Chance
By Mike Musgrove
Washington Post Staff Writer
Parents who worry that video games are teaching kids
to settle conflicts with blasters and bloodshed can take heart: A new
generation of video games wants to save the world through peace and democracy.
A team at
This weekend, the
And lest anyone think only professors and policy wonks
are involved, a unit of MTV this week announced a contest to come up with a
video game that fights genocide in
Internet-based computer games, in which players create
characters in a virtual world and interact to solve problems or win battles,
are branching out from fantasy into serious social issues. Academics recognize
their power as a new form of mass entertainment, and activists hope to tap into
their enormous worldwide popularity to reach a new generation used to interacting
through computers.
"It's been kind of a surprise for us. It just
took off," said Jennifer Parmelee, a spokeswoman
for the U.N.'s food program.
So popular was the U.N.'s game, titled Food Force,
Yahoo had to step in as a Web host for the game when swarms of Internet users
converged on http://www.food-force.com/
and accidentally knocked it off-line. The game, which Parmelee
said was initially regarded with skepticism within the U.N., has been downloaded
2 million times since its launch.
Stephen Friedman, general manager of an MTV channel
shown on college campuses, said he thinks his network's contest could help
spread awareness of
"Activism needs to be rethought and reinvented
with each generation," he said. "This is a generation that lives
online -- what better way to have an effect?" The network is promising a
$50,000 prize to the student or team of students that comes up with the best
idea.
Carnegie Mellon's project, called PeaceMaker,
is led by an Israeli citizen named Asi
Burak, who has sought input from both sides of the
conflict for the game his team is building. In it, players take a role as an Israeli
or Palestinian leader charged with bringing peace to the region. Use too much
military force and the region falls into violence --
but give too many concessions quickly and a leader risks assassination.
"We want to prove that video games can be serious
and deal with meaningful issues," said Burak,
who will be lecturing about it at the Serious Games conference in
Edward Castronova, a
professor at the
"It would just have one feature," he
said, " live democracy. See what
it's like when issues get resolved through peaceful voting and transition of
power.
"Games give you
the opportunity to live a culture and I think that is dramatically more
powerful and persuasive than a million leaflets or 60,000 Peace Corps
volunteers."
A State Department official said the agency doesn't
have plans to make such an investment."We are
not generally a source of funding for experimental technology," said
Jeremy Curtin, senior adviser to the undersecretary of state for public
diplomacy. "But we are very interested in what the private sector is doing
in terms of creative use of technologies."
USC professors Joshua Fouts
and Douglas Thomas, the organizers of that school's contest, have discussed the
project with State Department officials and hope to get a policymaker on their
judging panel. The contest winner will be announced on the eve of a video game
industry conference in
The two said their contest was inspired by playing and
exploring the virtual world of an online game called Star Wars Galaxies, which
lets players around the world log on and participate in the universe of the
"Star Wars" movies. They found that many players from other countries
had a negative view of Americans, an impression that sometimes became more
positive as they played cooperatively with players based in the
"It's a virtual exchange program," said Fouts, who worked at Voice of America for six years before
becoming the director of USC's Center on Public
Diplomacy.
The biggest challenge for programmers entering the
contest might be one that policymakers and activists have never had to think
about: The game will have to be fun. After all, the loftiest and most
educational game in the world won't have much positive result if nobody plays
it.
David Tucker, a computer science major at the University
of Maryland who hopes to land a job in game design, said he didn't know whether
he'd want to play such a game or not. "I guess it would depend on the
quality of the game," he said. "I know I have played games that don't
have violence but are enjoyable." After a short pause, he added, "I
can't think of any at the moment."
"If you write a boring book and people stop on
page two, it has no impact," said Jesse H. Ausubel,
a director at the Richard Lounsbery Foundation, which
provided $125,000 in funds to sponsor USC's contest.
Is democracy "fun"? Castronova
thinks aspiring game designers should have more than enough to work with for
such a project. "You could look at the U.S. Constitution as a big
game," he said. "We've been playing it for 200 years. And we love it."